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Cookie-cutter MMORPGs, you’re killing me

joslinheadshot

The following is a guest post from Mark Joslin – a friend of MMOMFG, a student of Computer Science at the Wentworth Institute of Technology in Boston, and an unwavering Ultima Online fan. You can read more from Mark on his blog as well as on Twitter. A version of this post first appeared on Mark’s blog on April 7, 2010.

Cookie-cutter MMORPGS, you’re killing me

Call me crazy, but I find today’s MMORPGs to be painfully dull. Maybe they are all crafted for 12 year olds and simplicity is the key to profits, but come on! Something’s got to give! In today’s MMORPG, you can:

  • Pick a race/class
  • Level up that class
  • Do mundane quests to get special items
  • Join a group and run into a dungeon over and over again to get that super special item
  • Bitch to each other about who gets to keep that special item
  • PVP with one another in an enclosed environment where nothing is really at stake (except maybe you have to respawn or something)
  • Repeat

Not only does today’s MMORPG hold your hand to ensure nothing bad happens to you, it’s nothing but a pursuit after a random drop that the game will continue to lure players in with. The PvP is laughable, and can we just do away with levels? What the hell is so great about levels?

I’m sick of it, and call for a return to an Ultima Online-like MMO experience. UO had skills that could be mastered by doing specific actions. So instead of just picking some cutout class like Blacksmith, you just went in and got to mining. And you totally sucked at it. It took forever to make a profit while you tightly pinched onto that precious 1000 gold you started out with. The only persons willing to buy from you were the NPC vendors. It was an uphill climb between begging the rich to lend you a hand, and avoiding getting killed while you mined. In fact, it was better to make some connections first to ensure your safety out there. That is, if you didn’t want to use 600 of that 1000 gold to buy a horse for a quick escape. Regardless, hopefully you had real life friends who could look out for you. Ultima Online could get a bit stressful, no doubt. But you know what? That was what made it such a great MMO experience for those that were lucky enough to play it in its prime (until EA bought it). I sat around hunting crappy monsters for crappy gold, talking to strangers, figuring out how the game even works, and loved every second of it.

UO_oped1

This was a real MMORPG. This was an MMORPG that had players shouting in Britannia Bank that they were selling X item and/or giving portals to their shops to market their items. This was an MMORPG that allowed you to barter for the best price, shop around different players’ shops, and talk to your friends or guild members about what the best “mall” was. This was an MMORPG where land was a precious commodity, and you could own your own home (or castle) and sell that same home. In essence, UO had the perfect free market. We all worked for what we had, and we all started out with near nothing. Nothing was guaranteed unless it was in your bank, and the only protection was the city guards (which were only activated by yelling “guards!”). Talk about a libertarian’s fantasy.

Today, we have games that keep your characters as safe as possible. They start out and are led through the entire process. They go on quests and are awarded with items and money. They rise in ranks. Maybe they pick up a rare item or two as they grind away and sell it for some money. Maybe they buy that rare item with the money they earned. Soon they start getting into groups, and go after the big loot.

All I can say is “meh.” It was fun in the beginning, but now it’s become such the norm in the industry that it’s a total bore fest. There have been small changes to try to spice things up like Age of Conan’s mouse style combat wherein you move the mouse to slash, instead of just auto attacking, but it’s too little, too late. I hear the argument that players in Ultima Online turned out exactly as warriors or mages or whatever the preset classes are in new MMOs – but that’s not exactly true. There were craftsmen who doubled as mages so they could teleport around. There were those who could wield a sword while also doing a few spells. The system was very customizable and, to this day, I still see new innovations upon it (in the free private pre-EA UO servers).

UO_oped2

Now, I’m not saying that everyone should pick Ultima Online up again. Rather, I think we need to reevaluate the merits of this system so we can break out of the jail cell of levels, experience, quests, and system awarded loot. Instead, let’s start looking at an alternative system that provides players with more power:

  • A set of skills that enables customization on the player’s part. These skills can be leveled up slowly by doing the appropriate action.
  • A system where the players run bartering and trading. Limit the number of crazy-special loot drops in order to keep the system simple & fair. PvP benefits greatly from this.
  • A system that doesn’t guarantee safety — this non-guarantee of safety, after all, creates one of the best clashes a player can be actively involved in: good versus evil.
  • A system where you can buy your own houses, set up vendors (shops), and sell these houses.

Until this happens, we just see more of the same old same old with games like Final Fantasy XIV by Square-Enix, who may just manage to create two major letdowns back to back in the span of two years. Star Wars: The Old Republic looks like a possible Planetside, but I’m not entirely sure as I don’ t see any indication of how a class system levels up.

All in all, I miss my old game – a game that EA brutally murdered. Even the private servers that started out well intentioned corrupted it with all sorts of paid item crap to cover their own costs. Ultima Online, alongside so many other classics, shows how great game-play ultimately trumps production values any day of the week. In general, I think the game industry needs to re-prioritize away from production values and into creativity. Until then, I’ll see you in one of the many free private servers of UO.

*YouTube clip courtesy of user Brodster85

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  • http://mmomfg.com/members/dustin/ Dustin

    I do miss Ultima Online (before EA). Chaos vs Order. Oranges everywhere! PKing people at the Brit GY. Man, those were the times…

  • Uncle Felix

    Come join an Ultima Online free shard!

    If you decide to look for one, try playing the best era! UO:T2A!

    UOSA is a free shard that strives to emulate arguably the best time of this great sandbox game. Come check it out at http://www.uosecondage.com/

    • http://mmomfg.com/members/justin/ Justin

      UO…still the best MMO out there. 2 v 2 champs, massive fights at the Brit Bank, massive fights on the free shards, battles at Bucs Den…never got old.

  • EmoryM

    I’m hoping Dawntide shapes up nicely – they’ve already made some great progress since open beta started.

  • http://adamthompson.org Adam Thompson

    Spot on. Great read. You are are absolutely right.

    I’m attempting an indie web-based MMO inspired by UO, if you’d like to know more of get a beta invite,. contact me.

  • Jason

    In many ways, this was how Raph Koster meant Star Wars: Galaxies to be.

  • Jacob

    As someone who played Everquest in its early days (1999 – 2002), part of me gets nostalgic for my original MMO experiences. The mystery, wonder and excitement of wandering around Norrath and discovering new things with my friends and guild. I completely understand what you’re talking about (save for that EQ didn’t allow for PKing in the way that UO did). I don’t play MMOs now, and haven’t for quite some time. But I can’t help but acknowledge that my original EQ experience will always be the best.

    But with that being said, the cookie cutter games are much better at bringing in profits than the harder, more serious games. You can’t expect a company to invest money in the creation of a game that will ultimately frustrate many of its players to quitting. Game companies are profit-seeking entities, and given the extreme appeal of WOW-like games, it’s no wonder that hardcore MMOs have all but gone extinct. Success begets success, and let’s be honest, which game would you rather join? The game with 10K players, or the game with 10M players? Economy alone dictates that the 10M game world is a better decision.

    It’s too bad that there isn’t a company that wants to put out a harder-core, original style MMO…but I just don’t think so.

  • Monica

    Mortal Online seems to be recreating this environment. It’s like UO except real 3D. Housing, skill system, no levels. Couple little change ups.

    It just released, so give it a try if your tired of Raid focused MMO.

  • http://mmomfg.com/members/justin/ Justin

    @Monica:
    I think the biggest thing i liked about UO is that it wasn’t 3d. There’s something about the isometric view that really made the layout of that game simple and fun. When I pvp in a 3d MMO it just doesn’t feel as fun or action packed.

  • hmmk

    Have you looked into EVE Online? It has everything you mentioned and more. You lose your whole ship and usually all “items” fitted on the ship when you die, you can construct various tiers of space stations “houses”. Almost all “items” are commodities built by players, giving EVE #1 spot in terms of industrialist/trader gameplay in any MMO to date. There are no levels, only a diverse system of skill trees which takes about 25 years of real time to fully learn on your character.

    The problem with all of this wickedly awesome conceptual gameplay is lack of action. Due to PvP losses being devastating, and lack of safety anywhere, players have to sit around and scheme for hours to get a few minutes of quality combat action. Of course there are some PvE aspects to grind but those are very dull in comparison. This is where games like WoW and FPS excel, they provide non-stop action which is what most people prefer, most of the time.

  • http://mmomfg.com/members/justin/ Justin

    @hmmk: I remember reading about Eve, but the space concept never really gelled with me. I like the idea how you can lose stuff but as you said, the combat is probably too slow for my taste.

    UO had combat everywhere, you could always count on some OJs being at Brit Bank West.

  • Matt

    Sounds like you want Darkfall Online – Has free combat, has bartering/personal vendors, skills level up with use, and you can buy deeds to take your own house

  • http://mmomfg.com/members/justin/ Justin

    @Matt: Yes something exactly like Darkfall…but not bad and worthy paying for (zing!)

  • Mz

    If you actually knew anything about Final Fantasy XIV you would know it has a skill progression system extremely similar to UO. a Marketplace extremely similar to UO. The only thing it doesn’t have is Open world PVP. Which SE doesn’t like because they believe it fosters negative community interactions. Which I can agree with.

    But to be honest the Armory System in XIV is more Final Fantasy 2 and Tactics mixed together then UO. And ultimately probably more dynamic and open ended.

  • http://mmomfg.com/members/dustin/ Dustin

    @Mz: Hey Mz, I got hands-on time with FFXIV at E3 and plan to do a write up on it. However, I would not say it is all that similar to UO. Having played UO for 5 years, both on Lake Superior and then on player-run shards, the market may feel the same (although that wasn’t in my demo), but the actions and combat are nothing like UO. Skill progression is similar, but queueing skills, waiting on action points and targeting/sheathing, none of that felt the same. It was closer to FFXI than UO (which isn’t terrible, but they aren’t really comparable in my eyes).

  • Mz

    I didn’t say it was exactly the same. I just said it was similar. I personally am looking forward to it, as I’m planning on being a Pugilist that uses Lancer (Jump yay!) and Archer (Quickstride yay!) abilities.

  • http://mmomfg.com/members/dustin/ Dustin

    @Mz: I hear you. Sadly, I don’t think there will ever be a UO match, because it was an untapped resource at the time with just UO and EQ out there. It was more about playing for the moment, instead of spending a ton of time to get something down the road. Plus PKing was bad ass. Either way, FFXIV looks really good and the beta should be kicking up soon!

  • Mz

    Darkfall Tried and Failed.

    I’m not a big fan of PKing. Especially when it costs you everything you own if you lose. So games like UO and Darkfall just turn me off horribly.

    I’m one of those gamers that enjoys MMO’s because I get to play dress up and make friends with people from around the world. Games like UO and Darkfall make everyone sociopaths, with a mentality of “if its not you, kill it.” and it fosters these horrible enviroments where twinks and hackers rule and someone who just wants to waste a few hours a day messing around are fodder for other peoples coffers.

  • http://mmomfg.com/members/dustin/ Dustin

    @Mz: This is where we differ, I like the kill or be killed mentality. But I also like not having to farm a ton for a long time to have one nicer thing. I do enjoy the social aspect of the game, but I prefer small cliques of friends who like the same things, like raiding or PKing. I just don’t like feeling like I’m playing Care Bears the Game, but I do appreciate your commentary, as we’re two ends of the gaming spectrum, but agree that we demand better MMO gaming.

  • http://www.markjoslin.com mark

    @Mz: Actually, I would argue that the kill-or-be-killed mentality made the community a lot stronger. You had to make friends, and really it was in both of your best interests. Guilds meant more, factions meant a lot, and people interacted on an entirely different level than any current MMORPG out there. Sure you may hate that we were both cautious of others, yet dependent on them as well, but it’s what made owning anything in the game worth a dime. It wasn’t easy training a dragon when you had to always watch your back, but it sure as hell was a lot more rewarding and it sure as hell felt like a team when your guild was backing you up against a bunch of PKers. I’m not saying RAIDs don’t have their team effort and corresponding skills too, but there’s a difference between a calculated monster and another human on the other end.

    It was this risk in everyday UO life that made it insatiably addicting for some of us. It’s a horrible environment for you, sure, but for us, it was an exciting one. It was this risk + reward aspect that infuriated us and drew us back in and if it wasn’t there, if the community wasn’t there, nobody would give two damns about this article.

    Also, sorry if I hit a nerve bashing FF14, and thanks Dustin for backing me up. You’re of a different taste, and I respect that, but it’s not for me and that’s why I (and plenty of others) are bored as shit with current MMOs.

  • http://mmomfg.com/members/justin/ Justin

    @mark: I don’t think any other MMO got my blood pumping like UO did when fighting for an IDOC tower or simply logging in to hunt some OJs and Reds…or being Red and preying on the innocent and watching 10 people come after you.

  • http://mmomfg.com/members/dustin/ Dustin

    @Justin: Don’t forget the boloing of many a-tamer. Bolo’d! There goes the electricity in my grandmother’s house… Shitty!

  • Milano

    Try EVE-Online

    the only MMO with worthwhile PvP

    problem with eve is, it takes 2 months for your character to be useful. been playing 7 years, that doesn’t matter much to me anymore.

  • http://www.mmomfg.com Michael

    Two years here, I thoroughly enjoy the Eve experience. Myself and a few of my real life friends play in the same Corp. I’m mostly a miner, but I have been working on getting a Harbinger Class Battlecruiser. I never really bothered with attempting though, since most of my income goes towards Corp related stuff. Helping others buy weapons, skills, etc.

  • phantom

    eve online was definitely the best mmo experience I’ve had to date, theres nothing quite like getting into your first battle with another corp and getting your arse handed to you with some OMGWTFBBQ on the side (learning things the hardway is so much more rewarding).

    I did play WoW as my first MMO and loved the raids (pre BC ones/ quit when bc made it uber-easy) which were fun the first time (that jelly like feeling when you went into those Egyptian ruins with 40 people and saw the giant frigging statues walking around!)

    Was looking forward to SWTOR but I have a sinking feeling in my gut that’s telling me it’s going to be a linear RPG online with a side of decent story telling.

    Not sure when I will get my next MMO fix. Will probably look towards these MMO’s. Fallout MMO /HP Lovecraft MMO/ Vampire: The Masquerade MMO…really hopeful for the last one as its made by CCP Games who made Eve Online.