MAG is officially online and patched
Yesterday, Zipper Interactive’s Jerry Dunham described the difference between MAG’s beta and full launch. The beta played host to two modes and only six maps. The full title, released today only on PS3, features five modes and 15 maps. The question is, “Is it worth the money in terms of current FPS’s?” Well, we are unable to provide that answer for you yet, as we’re getting our copies later today or tomorrow, but rest assured, Zipper Interactive is putting their best efforts in keeping the players happy.
The retail copy of the game already has a patch available for it that will lower certain levels to unlock modes, reduce XP requirements at low levels and even increase sprint duration. During the beta, there were cries regarding the sprint ability that have obviously been addressed. First free headshots are on us this week in MAG!
Below is the list of patch updates available in patch 1.01, available today:
Gameplay
· Added ability for player to use knife during a reload animation.
· Applied significant tuning adjustments for all weapons and armor.
· Increased sprint duration before tiring by 30%.
· Lowered XP requirements for levels 2 thru 4.
· Lowered level-entry restrictions for Sabotage from Level 3 to Level 2.
· Lowered level-entry restrictions for Acquisition from Level 5 to Level 4.
· Lowered level-entry restrictions for Domination from Level 10 to Level 8.
· Enabled proper level requirements for unlocking headgear, facegear, and uniforms.
· Fixed problem with recoil/firing animation that kept playing for a few seconds after the player fires an automatic gun and uses knife swipe simultaneously.
Interface
· Fixed bug where incapacitated players’ nametags would occasionally disappear.
· Repositioned onscreen weapons for improved field of view.
· Armory items (facegear/ headgear/ uniforms) reordered.
· Removed helmets from “Loadout 3″ for all factions.
Graphics
· Made significant increase in framerate during player-heavy games.
· Changed light settings for all environments.
· Polished recoil effect for better realism.
· Fixed offset muzzle flash effect.
· Tuned camera to shake more realistically when hit by bullets.
· Adjusted “blur” effect for both normal sights and iron sights.
· Added alternate reload animation.
· New “light scatter” treatment for all skies.
· Repaired various “weapon clipping” issues.
· Enacted several particle fogging adjustments.
Audio
· Switched first-person weapon sounds to true stereo.
· Moved first-person character interactions and weapon switches to true stereo.
· Tweaked sounds effects relating to landing on surfaces.
Technical
· Added error display and queue panel updates to notify player when they’ve encountered a “join game” failure.
· Made various server stability fixes and tweaks.
MAG Beta vs. Final Game | MAG Blog
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