World of Warcraft Patch 3.3 Icecrown Citadel: The Frozen Halls

This news may seem a bit late to the table, but not if you’re just now sitting down at the table! On the eve of renewing my subscription to World of Warcraft, I for one must say that the addition of another five-man instance, including the Lich King himself, is a welcome site. Blizzard looks to bolster current subscribers’ experiences in Wrath of the Lich King before the much anticipated Catacylsm drops likely next year.
The new instance/raid will be a massive three-wing dungeon including numerous bosses available for both regular and heroic difficulties dropping their respective item level 219 (normal) and 232 (heroic). Each wing of the dungeon is considered its own instance which will allow separate lockout timers and normal/heroic play. The entire Frozen Halls instance will feature seven bosses, including The Devourer of Souls, Scourgelord Tyrannus and the Lich King. Guilds have been in the instance on the PTR (public test realms) and have been knocking out some of the early bosses in the five-man instance and 10-man raid.
Read more about The Frozen Halls below from Blizzard’s official statement and the latest and greatest updates to patch notes from the PTR as of 10/19/09:
Icecrown Citadel will feature a massive five-player dungeon sprawling across three wings of the citadel’s foundation. While the Lich King’s attention is focused on the Argent Crusade and the Knights of the Ebon Blade ripping through the front gates, players will be tested as they assist Jaina Proudmoore (Alliance) and Sylvanas Windrunner (Horde) in infiltrating the citadel through an alternate entrance.
An epic quest line will present adventurers with the task of weakening Icecrown Citadel’s forces, requiring that players defeat the challenges in each dungeon wing before venturing into the next one. Normal and Heroic versions of the dungeon will be accessible to players, although each wing will be considered a separate instance; therefore, on Heroic difficulty, each wing will have its own separate lockout timer. All-new rewards — including item level 219 (normal) and level 232 (Heroic) loot — will be offered to those who destroy some of the Lich King’s most formidable allies.
The Forge of Souls
Serving as the first wing in this expansive dungeon, the Forge of Souls will quickly put players to the test of carving through the Scourge stronghold into deeper, more treacherous locations. Jaina will command Alliance forces, and Sylvanas will direct Horde forces. The goal is to ruin the twisted engines known as soul grinders found in this portion of the citadel, and then players can advance — that is, if the Horde and Alliance forces can overcome the foes who confront them.
Bosses
- Bronjahm, the Godfather of Souls: An instrument of reckoning, Bronjahm watches over the engines in the Forge of Souls. He must be killed if the soul grinders are to be destroyed.
- The Devourer of Souls: As the chief operator of the engines found in this wing, the Devourer stands guard over the souls stolen by the Lich King.
Pit of Saron
Accessible only to those who have laid waste to the Forge of Souls’ unholy operations, the Pit of Saron will bring Horde and Alliance forces deeper into the Lich King’s domain. Players who venture here will immediately be confronted by the lord of this lair, Scourgelord Tyrannus. But defeating him will not be as easy as it seems. Before they can present a threat to Tyrannus, the adventurers, instructed by their leaders, will need to free enslaved allies who have been trapped by the Scourge. Until that happens, Tyrannus will leave all adversaries to his minions, workers of the citadel’s mines. Perhaps the challenges here will lend clues as to the whereabouts of the Lich King’s private chambers outside of the Frozen Throne, deep within the Halls of Reflection.
Bosses
- Forgemaster Garfrost: A master of Scourge weaponry, the forgemaster hauls stocks of saronite ore and other precious materials to the cold forges where the mechanisms of death are born. With a host of rime weapons and exotic alloys at his disposal, it could get cold in here.
- Krick and Ick: Zombies serve as mindless muscle in the Pit of Saron’s mines, stockpiling metals for Forgemaster Garfrost, and Krick — a devious leper gnome — supervises the operations from atop Ick, Krick’s ghastly means of transportation.
- Scourgelord Tyrannus: Tyrannus is a terrible force who will no doubt demonstrate his powers to those brave enough to enter the Pit of Saron. The scourgelord must die if players hope to make their way into the third and final wing of this dungeon.
Halls of Reflection
With Jaina and Sylvanas leading the way, adventurers who make it as far as these frigid halls will quickly recognize the weapon that lies ahead: Frostmourne, the corruptive, legendary device of the Lich King himself. The Lich King’s private chambers are within reach, although they may be the death of anyone who ventures there.
Bosses
- Falric and Marwyn: Captains for Arthas Menethil in life, Scourge commanders for the Lich King in death, Falric and Marwyn will be summoned to the Halls of Reflection for one purpose: destroying all intruders.
- The Lich King: Sylvanas, thirsty for vengeance against the corrupted prince who sentenced her to an existence as an undead monstrosity, and Jaina, eager to find a flicker of Arthas’s soul locked somewhere within the Lich King, have brought their hand-picked allies to this final confrontation. Arthas’s true power may only now be discovered. Is there any hope in this mission, or does only death await?
PTR Patch notes as of 10/19/09:General
Classes: General
Attack: Level 1 druids, mages, priests, and warlocks will no longer start with the Attack button placed on their action bars by default.
Reputation
- The following reputations have been sped up by roughly 30%:
- Argent Crusade
- Alliance Vanguard
- Horde Expedition
- Kirin Tor
- Knights of the Ebon Blade
- Sons of Hodir
- Wyrmrest Accord
- Sons of Hodir quests now give more reputation overall.
- Top-level helm and shoulder faction-related enchants are now available as Bind-on-Account items that do not require any faction to use once purchased (they still require the appropriate faction level to purchase).
- Reputation commendations can now be purchased for 1 Emblem of Triumph each.
Druid
- Rejuvenation: The base duration on all ranks of this spell is now 15 seconds.
Hunter
- Pet Leveling: Hunter pets now need only 5% of the experience a player needs to level, down from 10%.
Mage
- Blast Wave: The mana cost of this talent has been significantly reduced.
Fire
- Burning Determination: The duration of interrupt immunity granted by this talent is now 20 seconds.
- Dragon’s Breath: The mana cost of this talent has been significantly reduced.
- Firestarter: When this talent is triggered, it makes the next Flamestrike cost no mana in addition to being instant.
Frost
- Frozen Core: This talent now also causes Ice Lance critical strikes to reduce the cast time of the mage’s next Frostbolt or Frostfire Bolt by 0.4/0.7/1 seconds.
Pets
- Water Elemental: Waterbolt mana cost reduced by 80%.
Priest
- Vampiric Embrace: This ability is now provides a 30-minute buff that cannot be dispelled, instead of a target debuff and only generates healing for single-target shadow damage spells.
Shaman
- Reincarnation: The cooldown on this spell has been lowered from 60 minutes down to 30 minutes.
Enhancement
- Earth’s Grasp: This talent now also reduces the cooldown of the Stoneclaw and Earthbind totems by 15/30%.
Restoration
- Improved Reincarnation: This talent now reduces the cooldown of Reincarnation by 7/15 minutes, down from 10/20 minutes. Reincarnation cannot be used in Arenas.
Warlock
Affliction
- Pandemic: This talent now also increases the critical strike damage bonus of the felhunter’s Shadow Bite spell by 100%.
Destruction
- Ruin: This talent now also increases the critical strike damage bonus of the imp’s Firebolt spell by 100%.
Interface
- Any party member may mark targets (this does not apply to raid groups).
Quests
- Brittle Revenants, quest creatures fought for the Sons of Hodir daily quest “Hot and Cold,” no longer cast Shield Slam.
Glyphs
Druid
- Glyph of Rapid Rejuvenation: This glyph allows for the druid’s haste to reduce the time between the periodic healing effects of Rejuvenation.
Mage
- Glyph of Eternal Water: This glyph allows for a summoned Water Elemental to last indefinitely, but it can no longer cast Freeze.
Priest
- Glyph of Mind Flay: This glyph now increases the damage done by Mind Flay by 10% when the target is afflicted with Shadow Word: Pain.
- Glyph of Shadow Word: Pain: The periodic damage ticks of Shadow Word: Pain now restore 1% of the priest’s base mana with this glyph.
- Glyph of Shadow: While in Shadowform, this glyph causes non-periodic spell critical strikes to increase spell power by 30%, up from 10%, of the priest’s total spirit for 10 seconds.
Warlock
- Glyph of Life Tap: The effect of this glyph now has a chance of activating when Dark Pact is used.
- Glyph of Quick Decay: This glyph allows for the warlock’s haste to reduce the time between periodic damage effects of Corruption.
Warrior
- Glyph of Victory Rush: This glyph now increases the critical strike chance of Victory Rush by 70%, regardless of the percentage of the target’s remaining health.
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