The Official MMOMFG Aion Preview

Posted by Brandon On September - 17 - 2009

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Well, the Aion launch is nearly upon us, and it’s safe to say this is one of the most highly anticipated releases of the year. NCSoft has really done a great job building the hype for the game, but can they deliver the goods? Gamers who pre-ordered copies will find out tomorrow when the early start begins. But you oh-so-lucky MMOMFG.com faithful don’t have to wait until tomorrow to catch a glimpse of the beautiful and dangerous world of Atreia. Sit back, relax, and take it all in with our Aion Preview!

Aion has had the MMO world buzzing for many months now, so when their open beta week began 2 weeks ago, MMOMFG.com staffers Dustin, Cam, and myself dove in to see what the hype was all about. Right from the beginning you are introduced to the kind of visual beauty that Aion is going to be known for. The character creation is marvelous, as should be expected from the makers of City of Heroes. Players are given the option of choosing from a large number of preset face and hair combinations, and each can be completely customized by interchanging any of the individual parts. For extreme customization, players can even access a menu with sliders controlling all kinds of face-shape options. Players can choose from around 7 or so preset body types, and each can be adjusted by using a slider menu to make a character’s shoulders or hips wider, arms bigger, or a number of other options. One of my favorite aspects of the character creation was the ability to select the voice of your character. There were only a few options, but that is still a really nice touch in my opinion. Simply put, the character creation in Aion blows away the traditional MMO competition such as World of Warcraft or Warhammer: Age of Reckoning. While there may not be as many component options as you might find in City of Heroes, the ability to completely customize your character’s physique ensures that your character will be one of a kind.

It is good that the character creation in Aion is so robust, because they really do not have the class/race depth of other MMOs. Again like City of Heroes (are you noticing a pattern here?), there are 4 main class types and no race options (apart obviously from the 2 main factions). This causes a couple of problems for the game in our opinion. First off, the game appears as if it will be heavily skewed towards DPS classes. Within the 4 initial classes, there is one tank class and one healing class. This is good balance. However, once a player reaches level 10, he must choose to specialize in one of two sub-classes. The net effect of this choice is that within the 8 sub-classes, there is one true tank and one true healer. Warning signs are going off in my head while looking forward to endgame PvE options. A dearth of tanks and healers is the downfall of any high end MMO population, so hopefully NCSoft as a plan to ensure that players have viable PvE options throughout the course of the game.

The second problem with having such generic initial class/race options (or, in this case, no options for race) is that everyone starts in the same area. Trying to to kill 5 mobs of a certain type to complete a quest becomes and experience in frustration when there are 50 other players looking for the same mobs. NCSoft has partially alleviated this problem by using instanced “channels” which automatically place players in instanced versions of each zone. This can be both a blessing and a curse. I found it very helpful when trying to escape hordes of players camping my quest mobs. I switched to a different channel and found no one at all in the zone I needed to quest in. On the other hand, when first starting the game I was cursing the name of NCSoft because I couldn’t find Dustin to group with him because he was in a different channel and we had no idea how to switch. There is an option for switching channels in the in-game menu, but I would never have known it was there if someone hadn’t mentioned it in global chat. Presumably this information will be in the game manual, but it might not hurt to try and make it a little more intuitive. Dustin is of the opinion that channeled instances are unnecessary and will be a problem for PvP options. None of us were able to experience the PvP of the game in the time we had to play, so we are unable to speak as to how that plays out. I would have to assume that PvP areas are not instanced. Overall the jury is out on the channel system, with myself leaning towards it being a good idea and Dustin preferring it to be left out.

All 3 MMOMFG.com testers found the generic starting area to be problematic. Playing through it was fine and gave a great introduction to the world of Aion and how to play within the game, but we feel that players have less incentive to want to begin a new character and play through the same content they have done before. I frequently find myself rolling alts in other games just to see what a race’s starting zones and quests are like, and that is impossible in Aion. The whole time we played we felt as if we were constricted to an entirely linear path along with everyone else in the game. Again, it is possible that things could change at higher levels so we don’t want to give a false impression of the game. But we do feel that our comments are entirely accurate for new players beginning the game.

Both Cam and myself found the game’s combat system to be very good. The chain skill feature is really a great addition in our opinion. When a player uses a skill, there are skills which can be chained to it. Whenever a chain skill becomes available, its icon pops up to the right of your character. Clicking on that icon will activate the skill exactly as if you had pressed the key bound to that skill or clicked its icon in the ability bar. It is a button-clicker’s dream. Other games, WoW comes immediately to mind, have had UI mods which allowed customization of action bars and could, with some effort, produce the same functionality, but having it built in to the game’s default UI is a really great thing. To make combat flow even better, chain skills can be activated by pressing the key bound to the skill that opened up the chain skill again. For example, on my Scout character, I had my default attack skill bound to the second action bar button. When I reached a higher level and was awarded a new attack skill that could be chained to my default attack, I placed it in the fifth action bar slot. However, in combat, I was able to activate both skills just by pressing the “2″ key twice. For many players, including myself, this makes combat very manageable and low-stress. For other players, like Dustin, they may find that it simplifies the game too much and makes combat repetitive.

One of our biggest qualms with the game during the leveling process was the lack of healing abilities and a general imbalance between a player’s health pool and the amount of damage received. We found ourselves bandaging very frequently, enough to make it a noticeable annoyance. The quests themselves are set up very well. We really liked the campaign quest series that Aion makes use of. As you enter a major zone, talking to the “head NPC” of that zone will open a lengthy quest chain that is set apart from the other quests in your quest log. Quests from this chain frequently involve in-game cutscenes that take place while talking to NPC’s. It is a nice addition that really increases the epic feel of the game. Unfortunately we found the cutscenes to be very buggy overall and on occasion they even caused my game to crash (right in the middle of my Daeva ascension ceremony no less!). Hopefully NCSoft will take care of this problem prior to the game’s release.

NCSoft’s defining game experience in Aion is their PvPvE system. As players attain sufficient experience, they can enter portals from their world into the Abyss zones floating between the two halves of Atreia and do battle with players of the opposing faction and NPC enemies from another race that lives only in the Abyss. On the official website, NCSoft proclaims, “The story of Aion is rife with conflict between factions.” Unfortunately, we were unable to experience any of that conflict. On the whole I consider that problematic. I don’t want to criticize the PvP of Aion without having actually partaken in it, but if PvP is considered vital to Aion then NCSoft should have made it more accessible to lower level players. Warhammer Online is far better at this than Aion. That game is centered around factional conflict as well, and players can enter a PvP scenario from level 1 and fight players of the opposing faction. I can’t say that PvP is poorly executed in Aion because I wouldn’t know, and I think that is a problem in and of itself.

Probably the biggest buzz surrounding the game is the ability to fly and fight simultaneously. To be perfectly honest, we found it underwhelming. You begin with the ability (at level 10) to fly for 1 minute and that time can be modified by items or abilities attained at later levels. Unfortunately, flight is restricted in many of the areas we were playing in. While that may not be a big deal, it did lessen the impact of being able to fly for us. I did enjoy the ability to jump off of ledges or cliffs and use my wings to glide faster than normal running speed, and that is something that is capable even in no-flight zones. We also found combat in flight to be clunky and awkward. On the whole, it was near identical to underwater combat in other games, which is to be expected as both scenarios are essentially the same. Perhaps with more experience players will become more adept at moving through the air while in combat, but I didn’t see it happening. Once again we have to be disappointed at the inability for us to test out the flight mechanics in PvP. It isn’t the fault of NCSoft that we didn’t level high enough to experience PvP, but we feel it was a mistake to not involve lower level players.

What can we conclude about Aion then? Well, to be honest, very little from our limited experience with the game. We felt like we were able to highlight some high and low points of the game’s fundamental structure, but were largely unable to critique the overall game experience. That doesn’t come as a surprise to me, I would be disappointed if I was able to learn everything there is to know about a game in a week’s worth of time. The game has some very good things going for it. The graphics are stunning, the combat system is excellent, the UI is clean and functional, and the quest content and story lines are well written and executed. Like any game, there are also negatives to Aion. There is an overall generic and bland feel to the starting classes and zones, the game feels too linear at low levels, the flight ability is underwhelming, and players can’t experience PvP at low levels. I think that Aion will find moderate success about on par with NCSoft’s other major MMO venture, City of Heroes. There simply isn’t enough of a departure from other MMOs to draw players away from games they have already invested in. Gamers who have moaned and complained about problems in World of Warcraft for the past several months may try it out, but I don’t believe that the majority of them will find it stacking up favorably to WoW. Many of them probably will view it as a new game to play while waiting for the Cataclysm expansion to be released. Perhaps the best thing going for Aion is that NCSoft appears to have realistic expectations for the game. Looking at the release date server list (which you can see here) only 12 servers will be available for the North American launch. For a prime example of what can happen if a developer overestimates its launch numbers, just look at what happened with Warhammer. If NCSoft dedicates themselves to keeping servers with a well balanced population and maintaining those servers to provide the best gaming experience for their customers, they will be able to remain a viable MMO option for players for years to come.

Related posts:

  1. Aion lights it up
  2. Aion is heating up
  3. NCSoft announces North American Aion launch servers
  4. Aion early start woes and mixed QQs galore
  5. Champions Online Beta Preview


16 Responses so far
  1. Fred Said,

    Pretty decent summary of the game from my experience of it. I'm not all gung ho on the graphics like everyone else. There doesn't seem to be enough contrast in the game and everything seems overwhelmingly blue/green. Low level itemization is very weak and not a whole lot of differentiation in armor. They'll have a couple of months to start churning out high level content, and that's going to be the key to the games success IMO. PvPvE won't be enough to satisfy most MMORPG'ers.

    ReplyReply

    Posted on September 17th, 2009 at 4:32 pm

  2. mmomfgCam Said,

    That's actually a really good point Fred. While I think the graphics are very crisp and well rendered, they come off as very vanilla.

    ReplyReply

    Posted on September 17th, 2009 at 4:47 pm

  3. mmomfgCam Said,

    That's actually a really good point Fred. While I think the graphics are very crisp and well rendered, they come off as pretty vanilla.

    ReplyReply

    Posted on September 17th, 2009 at 4:47 pm

  4. Alex Said,

    @Fred

    The games high level content was recently added with the new 1.5 update, there are many many many new instances and zones which aren't on the map yet and haven't even been tried in the Korean version of the game as we are now on the same version as them.

    We know that NCsoft have an amazing track record with pumping out expansions and updates (case in point : Lineage) they easily put one out every month or two, so I wouldn't worry too much about high level content.

    ReplyReply

    Posted on September 17th, 2009 at 4:51 pm

  5. mmomfgBrandon Said,

    I can't tell if you are 7 years old or just ignorant. All of your comments about flying have to do with movement and not combat. I said that I appreciated the uses of gliding for getting around. If you want to fight someone in the air, however, you are stuck with the same crappy attempt at 3 axis combat.

    You have a problem with the comment about channels and PvP, but couldn't be bothered to read the next two sentences: "None of us were able to experience the PvP of the game in the time we had to play, so we are unable to speak as to how that plays out. I would have to assume that PvP areas are not instanced." Who is lazy now?

    My comment about the amount of bandaging relates to pace of play. Having to bandage after every other mob killed makes the game less fun. This isn't about being casual. In WoW I leveled both a Rogue and a Warrior to level 80- two classes with no healing abilities other than eating and bandaging. I don't have a problem with having to recover health while questing, but in Aion this happens far too frequently.

    You should be extremely proud of yourself. In the month that we have had this website up and running, yours was by far the worst comment we have ever received. You managed to completely miss the point of every single comment you took issue with. Congratulations, most people would have to work extremely hard to be that stupid.

    ReplyReply

    Posted on September 18th, 2009 at 3:04 am

  6. nightbloom Said,

    It's hard to be that supportive of a review which covers literally the first 5 hours of gameplay. Getting to level 20 takes very little time and that is where the PVP begins. It IS an integral part of the game and most of what you do up till that point is to get you used to how the game works and what the storyline is. Yeah, 1-10 is a lengthy tutorial basically and 10-20 adds grouping and flight to that. After 20 you are given your first taste of PVP (in a unique way) and rifting is introduced. The tutorial ends around 25-30 after you get your first instances and Abyss leveling. Because Aion does work hard at integrating eastern and western gameplay, the slow addition of each facet is probably better in the long run to cater to the largest audience and their gaming experiences.

    While i think shardz delivery was poor, the idea behind it is correct. Your review was heavily biased and the time you spent playing seems to have been pretty superficial. PVP is what Aion is really about and if you didnt even get that far your review is basically, "We logged in, made chars and completed the first part of the ingame tutorial. Now here is our opinion of the game = Overrated!!!111 Stick to WOW folks!"

    ReplyReply

    Posted on September 18th, 2009 at 10:42 pm

  7. JustinMMOMFG Said,

    Except, this is a preview, not a review.

    ReplyReply

    Posted on September 18th, 2009 at 11:26 pm

  8. mmomfgBrandon Said,

    I would say you have a fair criticism, and one that I tried to specifically admit during the preview. The article is a collection of thoughts on the initial gameplay experience of Aion. My experience is that based on what I played, I had no interest in continuing to play to later levels. Other people's opinions will of course vary.

    If the PvP experience is so integral to Aion as you suggest, I would ask you why it takes so long to get into it. PvP is the key aspect of Warhammer Online, and is possible to be immersed in that experience from level 1. Even WoW, where PvP is largely an afterthought, allows you to PvP at level 10.

    ReplyReply

    Posted on September 18th, 2009 at 11:44 pm

  9. nightbloom Said,

    Because like all Korean MMOs, the game is grind based, despite it's veneer. They expect you to rush the lower levels with the single-mindedness that most east gamers are known for. Eastern MMOs are more goal oriented and make you jump through hoops to get what you want. Western MMOs take a different tack and just give you what you want from the beginning, use questing to level and kinda soften the competition. I kinda prefer the more Darwinian approach to gaming that eastern titles deliver…. Weeds out the weak ones before they hit level 20.

    ReplyReply

    Posted on September 19th, 2009 at 12:55 am

  10. mmomfgCam Said,

    So do you enjoy the grind, or see it as a tolerable means to an end? Certainly there are more productive ways to challenge, or 'weed out' as you say, players that don't involve boring them to death. That's like making a show where the first part is super boring and trying to reward viewers who had the time to suffer through it and hope it got more interesting. I'm not saying that western MMOs are better about this, but I will never think of grinding as anything but a negative. If you want to weed out players, make it too hard for them. That's at least something to be more proud of for players who do make it to higher levels.

    ReplyReply

    Posted on September 19th, 2009 at 2:03 am

  11. nightbloom Said,

    And you get to the core differences between western and eastern style gamers. I dont find grind boring or negative. I do find games where all the achievement is leeched out and everything is easy for everyone to be negative.

    Aion seems to have just enough west in it to appeal to more than people like me. http://www.google.com/trends?q=World+of+Warcraft%... <– that looks nice.

    ReplyReply

    Posted on September 19th, 2009 at 3:05 am

  12. DustinMMOMFG Said,

    And he isn't referring to the rap song by Clipse either…

    I don't enjoy grinding in games, but I can understand it being a means to avoid having quest after quest if you don't want it to be that way. However, developers shouldn't force players to snorishly kill 500 mobs and rinse and repeat because they felt they should cock-block players from reaching higher levels too fast. Everquest 1 made some of their 'next tier' levels so freaking ridiculously hard, that they weeded out the casual from the hardcore, but in all honesty, is alienating a group of players who don't want to deal with grinding and having to sit at your computer for hour after hour to level the way developers should handle their influx of new subscribers? I'm sure it has worked in Asia for Aion already, but as stated previously, Western gamers are more driven by instant gratification, whether that be good or bad, but NCSoft should cater whatever is most popular for launch, so they can maintain these already high subscription numbers.

    The worst thing that could happen is cause a ridiculous grind to hit max level because there isn't a lot of end-game material and then when the players get there, it still hasn't been fleshed out enough to keep them around. This is all speculation and we'll look forward to seeing how it all plays out.

    ReplyReply

    Posted on September 19th, 2009 at 4:23 am

  13. mmomfgCam Said,

    Instant gratification for success in a game isn't necessary, but instant gratification for enjoyment in a game is a priority.

    ReplyReply

    Posted on September 19th, 2009 at 4:29 am

  14. NobodySpecial Said,

    Grinding hasn't really bothered me personally. I think it bothers people that like to race through a game and not really enjoy the game. The problem with wow that i experienced was balancing. I like to roll maybe 2-3 characters but not all classes, because no matter how many start zones there are it still the same o quests( For example: Go kill 10 deer and return it to questman. Versus from another zone "Go kill 10 lions and return to questman".) So having a the same start zone is a plus to me if I wanna roll new toon, why?. Well I can get through the start zone faster having the quests memorized to reach my goal of getting to the pvp or pve aspects of the game. I can care less what the zones in the beginning is gonna be as long as its fun and enjoyable like I experienced in Aion.
    Aion was a breath of fresh air. Even though I have played in all CB's and OB's over the months doing the same quest and etc… I'm still excited about it and I'm gonna be able to charge ahead of the pack when game releases.
    Back to WoW, I have been totally unimpressed in the game over the years. When Wotlk came out, I felt ripped off, I bought an expansion and could only play in Naxx. Well when i was 60 before BC, I had already completed naxx. Only difference is in the Wotlk expansion, They made it more elementary, and I wasnt impressed with Uldaar.
    Bottom Line alot of People have played wow over the years, but really is there anything new in the expansions we have invested in?… I don't think so, other than constant unbalancing. Forced to roll an Alt after completing all the Raids? I rather take a LONG break with Wow and return at a later date, knowing I can in Months have everything my toon can get (epics) and save me some money. We all know the game isnt much of a challenge.
    Aion I think being new to scene, will bring the fun I been looking for. Thank goodness, because i havent really come across anything fun and exciting in the mmo world.

    ReplyReply

    Posted on September 19th, 2009 at 6:24 pm

  15. mmomfgCam Said,

    (continued because of length)
    My point is that it seems to me that for some you, the ends justify the means i.e. you're fine with grinding because you like what it leads to. For me, the means is more important than then ends. I don't care about what I get, I care about what I do. I believe there are better ways to advance players in MMORPG's than grinding, but I think right now most developers focus on the end rewards rather than the mechanism that gets players to those rewards. I don't think leveling in MMORPG's should be easy. They should definitely be challenging. But grinding isn't challenging. It's easy, but boring. The challenge lies in tolerating it long enough to get rewarded. That's not how games should work.

    ReplyReply

    Posted on September 20th, 2009 at 6:07 am

  16. mmomfgCam Said,

    I think some of you are mistaking me for a WoW player–believe me, I am not. I've even written an article about my issues with grinding in WoW on this site (<a href="http://mmomfg.com/2009/08/grinding-caught-in-the-…” target=”_blank”>http://mmomfg.com/2009/08/grinding-caught-in-the-… I really don't care about WoW, and haven't played it consistently in a couple of years. You're saying the same thing nightbloom said though: "Grinding hasn't really bothered me personally." But do you enjoy it? Do you like grinding? Or do you just tolerate it because you like other parts of the game (in this case, Aion). You said grinding bothers people that like to race through a game and not enjoy it, but guess what? I don't enjoy grinding! It sucks. Killing 10 of enemy X over and over again is not fun. Collecting 10 of item X over and over again is not fun. And then you say that having the same start zone is good because you know what to expect and can get through the zone faster. Aren't you the one racing through the game?

    ReplyReply

    Posted on September 20th, 2009 at 6:10 am

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