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Valve announced yesterday that there has been an update to Team Fortress 2 focusing on some new class changes along with adjustments to the Tournament mode HUD and spectator modes, along with a few bug fixes. This will likely be a welcome relief to some TFers out there and maybe even a few MFers (although you never know with those MFers).

Check out the changes below and don’t act like a spy, creeping around the site. Leave us some comments and join the conversation! I pose this question to you: What kind of a lame-o jerkface decides to play a medic and completely ruin my gaming experience during Team Deathmatch? Is it you?

Patch Notes from Valve:

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Engine

* If the installation is an HLTV relay we allow clients to connect as HLTV clients even if tv_enable is set to false. A recent exploit fix made it such that we ignore the flag indicating that the client is an HLTV client if tv_enable is false, but it is possible that relays won’t have this ConVar set

Additions / Changes

* Backpack improvement
o Added support for 100 slots in the backpack
o Backpack can now be sorted by type
o Multi-selection in the backpack is now done by holding down the Ctrl key
* Alt-fire on the Sandvich now drops sandviches
o A single sandvich can be dropped at a time. Dropping the sandvich removes it from the Heavy
o A Heavy can regain his sandvich by collecting a healthkit while already being at full health
o Eating a sandvich using the taunt method now heals a Heavy to full health
o Dropped sandviches heal 50% of the collector’s health
* Medic regen changes
o Base regen amount increased from 1/sec to 3/sec
o Regen amount increase since time of last damage decreased from 3x to 2x
o End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec
* Blutsauger
o Replaced “No critical hits” negative attribute with “-2 health drained per second on wearer”
o Health drain stacks on top of the above Medic regen changes, lowering the base regen by 2h/sec
* Added “mp_windifference” server ConVar (default to 0)
o When set to X, matches will be considered won if a team gets X points ahead of the other team
* Added a “Remember the active weapon between lives” option to the Multiplayer->Advanced options dialog
* Added “Disable weather effects” option to the Multiplayer->Advanced options dialog
* Added “Show non-standard items on spectated player” option to the Multiplayer->Advanced options dialog
o If set (default), it’ll show non-standard items being carried by the player you’re spectating
* Tournament mode changes
o New item whitelist allowing tournaments to control what items can be used by players
o Added “item_whitelist_example.txt”
o Added “item_show_whitelistable_definitions” command to get a list of whitelistable items
* Added Tournament mode Spectator HUD
o Added “Use advanced spectator HUD in tournament mode” option to the Multiplayer->Advanced options dialog
o Shows all the members of your team (or both if you’re a spectator) at the top of the screen, along with class/health/respawn time/charge level
o Spectator indices are now shown on the team members, and hitting the corresponding weapon selection key (slot1-slot12 commands) will spectate them
* Changed idle player check to include spectators & players who haven’t chosen a team

Bug Fixes

* Fixed explosive radius detection using an axially aligned box instead of a sphere
o Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB
o Grenades/Pipes radius change: 132->159
o Rocket radius change: 121->146
o End result of above: Explosives have had their radius reduced at some angles, and increased at others. Radius is now consistent, angles are now irrelevant
* Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses
* Fixed Spies speaking their response rules lines after killing a player as the class they were disguised as
* Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team
* Fixed the Huntsman not firing crit arrows when the Sniper is being CritBoosted
* Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged
* Added check to prevent clients using the “firstperson” command to get out of thirdperson view while they’re phasing, taunting or control stunned
* Fixed Halo glow effect not being hidden for cloak/disguised enemy Spies
* Fixed wearables not destroying their attached particles when they’re removed
* Fixed several player & viewmodel simulation issues that occurred when the game was paused
* Fixed a DX8-based exploit that allowed modified particle effects to work under sv_pure 2

Community Requests

* Added the entindex() of the object being built to the “player_builtobject” game event
* Added flag to allow CTF map authors to turn off the Overtime mode when timers expire
* Added IgnitePlayer input to TFPlayer

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  4. (Update) Valve completes Orange Box experience for Mac with Team Fortress 2
  5. Disregard wrenches, play Alien Swarm, get a new Team Fortress 2 hat

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