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Modern Video Games are Easy

I’m turning the big 3-0 this week, so I’ve been playing video games for a looooooong time now. I remember getting an NES for Christmas back when I was about 6 or 7, and it being one of the greatest moments of my life (it still may be). Before that, my brother and I played the Intellivision non-stop, despite its weird phone-like paddles and horrible graphics. Pitfall FTW!

Thinking back about the NES glory days, one thing that strikes me about my gaming back then compared to now is how much harder the games were than they are these days. I remember certain games where I would spend days trying to beat the same impossible boss or section of a level. It often involved jumping off the same damn platform into a pit over and over. Between having a very finite number of lives, no continues, saved games, or having to be absolutely perfect in your timing and control, there were many, many NES games that I just could not beat, no matter how many hours I put into them. A few specific ones I remember are:

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  • Ghosts N’ Goblins: I’m glad I never knew about the fake ending in this game while playing it as a kid, or had the horror of beating the game and discovering it. It probably would have scarred me forever. Like it wasn’t difficult enough already?!
  • Mike Tyson’s Punch-Out: Curse you, Mike Tyson! Too bad they never re-released this game when he got old and became washed up. Maybe I would have had a chance.
  • Fester’s Quest: I actually barely remember this game, but Dustin assures me that the bosses were some of the most impossible in gaming. I’ll take his word for it.
  • Legend of Zelda: While this game was certainly beatable, there were some things that I don’t know how they expected you to figure out without a guide. Burning the bush? The crazy sequence you had to go through to get out of those woods? They’d never be ballsy enough to require that kind of thing in games these days, except maybe as an Easter Egg.

While I’m sure there are some modern games that are ridiculously hard, they’re very few and far between. For most of the big, popular games these days, I’m convinced that if you just stick with them long enough, you’ll eventually beat them. Are there any games where you run out of lives or continues and have to start over at the beginning? None that I’ve played in a long time. Instead of frustrating you, game designers now have to keep making games longer and longer so they’re worth your money and you don’t beat them too quickly. I’m sure many of the old Nintendo games could have been beaten in 2 hours, but they were so damn hard that you’d spend 40 hours or more trying to beat them.

Besides always having plenty of save games, continues, etc, modern games (outside of open-world games) make it pretty clear what you’re supposed to do and how to do it. I’ve read some game design theory, and one of the big points was that you should always let the player know what’s expected of them and how to proceed, so they don’t get frustrated and quit. Not so in old games! There were some games (like the Zelda examples mentioned above) that would give you absolutely no clues about what you needed to do, so you’d have to buy the Nintendo Power Guide to be able to get anywhere.

Am I saying that the old style of gaming was somehow better than the relative ease of today’s games? Not necessarily. I’ve tried playing through some old games I used to love, and now find them way too aggravating to bother with. Apparently, when I was a kid I had nothing better to do than attempt to beat the same level 427 times before finally giving up and moving on with my life. I certainly don’t have the time or patience for that kind of thing these days. There’s also a lot to be said for being able to always save your game, so you don’t have to leave the Nintendo turned on with the TV turned off overnight so you don’t lose your place in a game.

However, I have to admit that I don’t feel nearly the same sense of accomplishment when I finally beat a game these days as I used to. Maybe I’m just a jaded old man now or something, but when a game was a massive pain in the ass and seemed designed specifically to frustrate you and crush your spirit, it felt really damn good to beat it, even when the victory screen was incredibly lame. Or, in the case of the accursed Tiger Heli, nonexistent. I spent weeks beating that stupid game, and as soon as I won it just started over from the beginning, with not so much as a “Congratulation!” message. Bastards.

When I beat a game these days, it’s mostly just to see the ending, since they’re usually pretty well-done and interesting. But I just don’t feel like I’ve accomplished anything monumental by suffering through hell to get out the other side, like I used to as a kid. Maybe it’s time for game designers to start bringing the pain again, even if just a little bit.

Am I completely off-base? Are there some really difficult games these days, instead of just ones that are really long? What’s the toughest game you ever played, and did you beat it? Leave a comment below and let me know.

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  • http://www.MMOMFG.com Dustin

    Great article, Beau! Happy birthday, as well! I stand by my point that Fester’s Quest is ridiculously hard! I recall being there the day you beat Tiger Heli and you nearly flipping out as it started over again.

    Also, do you recall how flipping hard Ikari Warriors and Smash TV were? Impossible.

  • Justin

    Not as hard as Battletoads, I’m convinced Rare did not want people to beat that game.
    Also, Rygar was the one game I left my Nintendo on over night in order to beat. The sad thing, and this happened twice, upon waking up the game froze on me. Never actually beat it.

  • Kaliber

    I’m going to have to go ahead and throw in Teenage Mutant Ninja Turtles. I definately battled with that game…and lost. I do remember playing Festers Quest, and getting pretty steamed as well.

  • Beau

    Good call, TMNT was definitely an oversight on my part. Despite bending my entire will toward beating that game on many occasions, it never happened. I don’t even have any idea how close I got…

  • Brandon

    I like to complain about the ridiculous fifth level with the Turtle Van, but to be honest I don’t think I can even remember getting past that MFing underwater level more than a handful of times. And it was the second level!

    • http://intensedebate.com/people/DustinBlackwell DustinBlackwell

      Fester's Quest was all over the top view until you got to the "dungeons" and then it went crazy FPS style. I think I'll hate that game forever.

  • http://intensedebate.com/people/Kaliber Kaliber

    Agreed. Just getting through the electrified seaweed was super hard.

  • http://intensedebate.com/people/Tocool Tocool

    Battletoads was so hard because it was made poorly. So many glitches made it impossible to beat the game with 2 players.

    As for new games that are hard, I heard Ninja Gaiden was pretty difficult.

  • http://intensedebate.com/people/mmomfgBrandon mmomfgBrandon

    I do remember hearing that about Ninja Gaiden as well, though I never played it. I remember playing Battletoads on Gameboy and there was one level that was a side-scrolling flying level that involved dodging walls of spikes that flew at you. Eventually they were coming so fast you could barely see them. Pain in the ass level.

  • http://intensedebate.com/people/mmomfgBrandon mmomfgBrandon

    I didn't think about it at the time, but Beau's article kind of ties into our discussion on sandbox type games as far as the idea of manufacturing content goes. i think some of these games were hard to force you play them longer. I mean, Castlevania had what, 5 levels? And it's not like they were long. The only way to keep you from blowing through it and quitting after 15 minutes was to make it impossible to get through them. Or remember that game Kung Fu? It had 5 levels that were all the exact same thing! You just went from one side to the other before going up to the next level.

  • http://www.topbettingsites.net Betting On Sports

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  • Okka

    There was a side-scrolling Superman game that gave me troubles. Never could get very far into it.

  • http://intensedebate.com/people/Kaliber Kaliber

    Honestly i can't remember even getting into the dungeons….

  • http://intensedebate.com/people/JustinMMOMFG JustinMMOMFG

    Ninja Gaiden is tough, both the first and second (Xbox/360 respectively). Try playing on Hard difficulty and you'll want to poke out your eyes.

  • http://intensedebate.com/people/DustinBlackwell DustinMMOMFG

    I never did beat Battletoads. It literally was the hardest beat-em-up ever made. Sidescrolling fighters really met their peak of difficulty there. Also, I tried to beat River City Ransom the other day and could not for the life of me figure out how to find the last bad guy. It was almost as if he wasn't even in the game, leading back to the Teenage Mutant Ninja Turtles methodology of video game creation.

  • http://intensedebate.com/people/JustinMMOMFG JustinMMOMFG

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    Feel free to comment anytime. The more talking heads, the better.

  • http://intensedebate.com/people/mmomfgBrandon mmomfgBrandon

    Hey thanks for the kind words! We are just trying to have a good time by talking about the things we enjoy the most, and we are always glad to find other people who share our love for video games!

  • http://intensedebate.com/people/DustinBlackwell DustinMMOMFG

    We definitely appreciate the kind words. I also appreciate your user name, Betting On Sports, which is one of my passions, despite losing every bet.